Universal menu system for FiveM.
One API. All menu types. Real-time reactivity.
Works without ox_lib, qbx_core or any framework.
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Everything you need, without the dependencies you don't want.
Context Menu, Radial Menu, Target Menu, and more
Works without ox_lib, qbx_core or any framework. Install and it runs.
One builder pattern for all menu types — context, radial, input, alert, notify, progress, target.
Integrated polling diff/patch engine. Labels, visible and disabled update without closing the menu.
Defective watchers are automatically disabled and recovered — no cascade crashes.
100% CSS custom properties. Override only the variables you want to change.
No npm install required on the game server side. The UI is already in ui/assets/.
Standard Lua exports, client-side callbacks, NUI bridge with high-frequency batching.